From a paper for the Wellness Interventions and HCI workshop at Pervasive Health 2012.
As a community, or perhaps more accurately, as communities, health and persuasive technology researchers have made considerable progress on understanding the opportunities, challenges, and some best practices for designing technology to support health and wellness. There is an incredibly rich stream of current and past research, as well as commercially available applications to support a variety of health behaviors.
I think that there remain some under-researched challenges, and I question whether our existing knowledge and research directions can sufficiently address these challenges. If not, what else we should be including in our research discussions and plans. In particular, are doing enough to study one-time interventions and the process for tapering, weaning, or graduating people off of the interventions we build and deploy?
Over the next few days, I’ll be posting my thoughts on the challenges of one-time use and designing for tapered use. I’d love your feedback and your thoughts on other areas that are under-explored or studied in the persuasive health system communities.
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